Adikus Updates Pool to 2.0

Posted by Eric March on April 26, 2008 at 12:37 am

Pool 2.0: In-game (18-pixel balls)I like to shoot me some stick. But going to a pool hall isn’t something I can just pick up and do these days, so I often have to make do with the virtual variety, and no matter what platform I’ve owned, I’ve always had a good pool game for it. The iPhone and Touch are no different, but while Pool for Apple’s handhelds was pretty good, it wasn’t quite there yet, particulaly with regards to aiming the cue and the fact that it was only a one-player game.

Pool 2.0 ups the ante with some great new features that make it a much more complete billiards sim. To begin with, there are now plus and minus buttons at the bottom of the table that allow you to aim your cue to a much more granular degree. There are also more game modes, including two-player and vs. Computer modes, so you’re not stuck with playing a lonely game of stick against yourself anymore. The setting have also been revamped, giving options for mathc length, computer AI level, and a slightly larger ball size.

Now, some of you may not like this next part: It isn’t free anymore. All of these improvements come at a price. The game must be activated through a donation on Adikus’ website. You can choose how much you want to donate however, so pick your price. May I suggest at least $5 though? It really is worth it. You can still play without activating though, but you will be limited to 7 games per day, 1 game per match, and saving and loading is disabled.

Pool 2.0 is available on the Ste Packaging Repo (http://repo.smxy.org/iphone-apps/)

Screenshots (click to enlarge)
Pool 2.0: Player Select Pool 2.0: Game type Pool 2.0: In-game (18-pixel balls) Pool 2.0: Game over Pool 2.0: Settings

(Source: iPod Touch Fans)



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5 Responses to “Adikus Updates Pool to 2.0”

  1. Dustin Schriffert said:

    Here we go again. More people thinking that charging money for apps on a jailbroken device. When will they learn that money is a big turn off, even if it is only a few bucks. Sometimes I think developers get too full of themselves to realize the real fun behind jailbreaking and apps, it isn’t for profit or anything, it is to have fun and test the limits and push the boundaries to see how amazing people can really be on an iPod/iPhone.

  2. Jody Mitoma said:

    Dustin, these developers spend hours upon hours designing and codding - basically “developing” these games and applications for us.

    The LEAST we can do is send them a few bucks for their hard effort. Don’t be greedy.

    I’m sure if you spent a good few weeks on something, you’d like to make a bit of a profit off of it as well. Same thing goes for Adikus.

  3. Dustin Schriffert said:

    I am not being greedy. I am saying that if someone wants money that badly for an update, they can release it in the app store in June where it will be widely accepted instead of turning into another Labryinth situation.

  4. UncleBoogie said:

    Great isn’t it. Charging for apps you have to violate your warranty to use.

    You want to make money? Then go the legit route and wait for the Appstore. You want to be a selfless member of the community, like for example the hundreds of Linux developers out there? Use the jailbreak.

    The argument that they spend “hours and hours” coding etc… IT IS THEIR CHOICE. Nobody is holding a gun to their heads.

    Sorry, but charging money for software you need to jailbreak for is morally questionable.

    I love a good pool game. This is NOT a good pool game.

  5. john said:

    i’ll keep my 1.2 version :p… and i agree with uncleboogie!

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