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iPhone and Touch to Become Top of the Line Mobile Gaming Systems in June

by Jody Mitoma on March 22, 2008 at 12:06 pm



iPhone Super Monkey BallRoughly Drafted Magazine wrote up a nice post on how the iPhone’s SDK has the potential to transform the iPhone and Touch into top of the line mobile gaming systems - literally.

Here’s a snippet of the story itself:

… 

When the games appeared, it was a bit of a surprise to see what the iPod could deliver. It shouldn’t have been; the 5G iPods have the same ARM7TDMI processor as the Game Boy Advance (the iPod actually has two), a higher resolution 320×260 screen compared to the GBA’s 240×160, far more RAM (64MB) and plenty of disk storage to avoid needing to carry around any cartridges.

The iPod could deliver these major hardware advantages over the GBA because it was designed to be sold for around $400; the GBA was intended to retail for around $200. The iPod certainly wasn’t designed to compete as a gaming device, but its latent capacity makes it a viable alternative for the tens of millions of users who already have an iPod and want to use it for new things. Apple’s pioneering $5 game market also lowers the threshold for impulse buying.

Continue reading the story by hitting the source link below. 

(Source: Roughly Drafted Magazine)

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