SDK Sneak Peek: Welcome to Llama Country
by Eric March on February 16, 2008 at 3:26 am
Rumors have been floating around recently that there are some developers who have received the iPhone and iPod Touch SDK early in order to have some titles ready for the SDK launch later this month — and it seems as though they’re proving out. In what appears to be the first preview of a gmae developed by a professional software house using the SDK, BightGames have set up a brief synopsis page for their forthcoming iPhone and iPod Touch game Llama Country. A llama-packed press release announced their arrival on the scene.
Native 3D games on the iPhone
Llamas help to demonstrate native 3D gaming on the iPhone
Charlottetown, PE Canada, November 15, 2007 – For those of you wondering about native games on the iPhone/iPod touch.
Here’s a glimpse: Bight Games, an established mobile game developer shows off a real time 3D demo of Llama Country.
The youtube.com video demo is capped to run at 20 FPS, but Bight’s CTO Sean Wylie-Toal feels the hardware is capable of a lot more. Llama Country was nominated for an innovation award at last year’s Game Developers Conference and tells the story of feuding llama herders in an all out arms race.
Bight’s CEO Stuart Duncan sees the iPhone as a potentially breakthrough gaming device. “The iPhone can create a stellar mobile gaming experience, especially compared to what is in the market now. If the unique controls required for the iPhone can be worked, out we think the possibilities are exciting”.
Llama Country is being published by Skyzone Entertainment and will be available for phones world wide in the coming months. Whether we see a commercial version of Llama Country shipping for the iPhone will have a lot to do with Apple and their plans for 3rd party games and applications.
About Bight Games.
Bight Games is an innovative developer of mobile games. Utilizing our proprietary bightcode™ 3-D/2-D game engine and the bightsize™ personalization platform, we have created a portfolio of compelling mobile content for Java and BREW handsets. Bight’s games are being distributed to mobile operators and subscribers around the world. through our distribution agreements with aggregators and master publishers such as Airborne Entertainment, Skyzone Entertainment, Telcogames and THQ Wireless.
YouTube video? Don’t mind if we do.
It bears repeating that they explicitly state that the demonstration is capped at 20 frames per second, and the 3D processor — that lovely PowerVR MBX — has plenty more to give.
Somewhere, in a distant Welsh house, Jeff Minter is drooling. Mind if I join you, Jeff?
(Source: iPod Touch Fans thread)
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February 16th, 2008 at 6:48 pm
Apologies for the messed up article formatting. WordPress’ HTML parsing is temperamental sometimes. It’s fixed now.